Play it your way.
Every setting in GameDings!, and what each game supports.
Quick Setup
The first time you open GameDings!, before anything makes a sound, Quick Setup asks how you'd like to play. Pick a starting point (Standard, Low vision, Calm, One hand, Screen reader, Switch access, Colour assist, or Deaf or hard of hearing) and it applies straight away, so you can see the difference as you choose. You can run it again, or fine-tune any of it, from Settings.
Most settings apply to the whole app. Some you can also change for one game only, from that game's settings or from Comfort and access in its pause menu.
Vision
- Text size: Match device, or from 85% up to 250%.
- HUD size: makes the score, timer and other readouts over a game bigger, up to 2×. Each game sets its own limit (1.5× in most, 2× in Prism Knot) so the readouts never cover the play.
- Contrast: Match device, Standard or More.
- Colour assist: Standard, High distinction or Patterns only.
- Patterns on pieces: so pieces never rely on colour alone.
- Focus outline: Standard or Bold.
- Light or dark, plus 20 colour themes and three looks for the whole app.
Motion and flashing
- Motion: Match device, Reduce or Full.
- Screen shake: Off, Low or Full.
- Flashing: flashes are always capped for safety. Reduced or Off, and Off removes them.
- Background motion, and Theme effects to switch off seasonal decorations and animations, all at once or one by one.
Hearing and captions
- Captions: on from the start. Caption detail picks Speech or Everything.
- Show sounds on screen: a visual cue for the sounds that matter in play.
- Volume, with separate levels for Music, Effects, Ambience, Menu sounds and Voice.
- Mono audio, Reduce loud sounds and Vibration.
Controls
- Hold buttons: Hold, or Press to toggle.
- Long-press time and Ignore repeat presses.
- Handedness: Left moves the Pause button and the score to the other side.
- Switch access: One switch or Two switches, with Switch scan speed and Switch row passes to set the pace.
Assists
- Game speed: 100%, 75% or 50%, in any game that runs in real time.
- Timers: Standard, ×1.5, ×2 or Off, in games with a countdown.
- Hints: Off, Ask or Auto, in games that have them.
- Declutter: calmer games, with less going on in the background. Everything you need to play stays.
- Casual: a slower, more forgiving game where it's offered. You can still finish every level and earn its stars, but scores count for far less and aren't ranked.
Screen reader
Screen reader mode (Match device, On or Off) and Screen reader detail (Brief or Full). To be plain about it: the menus and settings are made to work with a screen reader, but none of the games is playable with one. Pulse Warden comes closest, with Play by sound.
Words
Family filter: on to start with, so rude words don't count. Switch it off and they count, but a game never suggests them.
Game by game
Every game works without colour and without sound, keeps flashes capped, and plays one-handed. Beyond that they differ, and each game's How to play has an Accessibility section that says the same as this table.
| Word Flow and Survival | AI Assault | Pulse Warden | Snapback | Prism Knot | Wisp | |
|---|---|---|---|---|---|---|
| Touch | Yes | Yes | Yes | Yes | Yes | Yes |
| Mouse | Yes | Yes | Yes | Yes | Yes | Yes |
| Keyboard | No | Yes | Yes | Yes | Yes | Yes |
| Gamepad | No | Yes | Yes | Yes | Yes | Yes |
| Switch access | No | One switch | One switch | No | One switch | No |
| Countdown you can stretch or switch off | Yes | Yes | No countdown | No countdown | No timer at all | Yes |
| Hints | No | No | Yes | Yes | Yes | Yes |
| Casual | No | No | No | Yes | No | No |
| Screen reader | Menus only | Menus only | Menus only, plus Play by sound | Menus only | Menus only | Menus only |
- Word Flow has its own Letter size (Small, Medium or Large) and ten looks that all play the same.
- AI Assault plays with one switch, and the match waits while your switch is choosing.
- Pulse Warden has Wider shield, Auto-aim, an Aim guide, Line thickness and Glow. Play by sound has each pulse call out its direction as it comes, and stops the pace rising after wave 10. It comes on by itself with Screen reader mode.
- Snapback has Auto-line, which draws a line under a ball about to fall, and Bounce preview, which shows where the next bounce will go.
- Prism Knot has no timer at all, and every colour has its own line (red solid, green dashed, blue dotted), so you never need to tell colours apart.
- Wisp lets you add a stick by your thumb for steering on a touch screen.
If something here doesn't work the way it says, or there's a setting you need that isn't here, please say: [email protected].